GANDA(Double) is the category in which two Persilats of the same team perform a choreographed routine of technical skill, rich in the movement of Pencak Silat. The movements of flanking, evasion, attack and counter-attack are performed with well planned, effective, aesthetic, and powerful intention. The routine is performed in an orderly series, using empty hand and weapon according to rules and regulations that apply for the Ganda category.
Rules for GANDA(Double):
Ganda Category: Costume Weapons
Uniform requirements are same as Jurus Tunggal
Weapons:
Required weapon: a golok/parang and toya (long stick)
Selected weapon: All Nusantara weapons are allowed.
(Nusantara weapons are traditional and historic arms from the Malay Archipelago (Nusantara), including the Keris (Kris), a culturally significant dagger with a distinctive wavy blade; the Badik, a similar dagger; and the Kerambit, a claw-like knife)
Sequence of using required and additional weapons (after empty hand is demonstrated) is up to discretion of pesilat.
*Review acceptable tolerances/dimensions in the Technical Rule book.*
*Weapons are certified and approved by the Competition Chairman and placed at quarantine. Before pesilat enters arena pesilat/coach will be allowed to collect immediately after name is announced.
SHOWCASE OF GANDA
Begin with bare-hand movement
One Persilat using weapon while the other empty hand, or both Persilat using weapon
During performance the weapon transfers from one Persilat to the other
Release or drop weapon in accordance with the performance description (description provided by Persilat)
*Performed in 3 minutes
Competition procedure for Ganda
Jury entering arena from right side of the Competition Chairman
Jury respect/report to the Competition Chairman that they are ready to carry out their duties.
Jury take positions
Persilats enters from left side of Competition Chairman
Walks to center of arena
Persilats walks to place weapons in designated area according to performance and return to center of arena
Persilats show respect to Competition Chairman and turns back to show respect to Judges
Competition Chairman signals to Juries, timekeeper and competition officials to alert them to begin.
Persilats face each other, Gong sounds.
COMPETITION PROCEDURE FOR GANDA AND TIME KEEPING
End of performance (3 minutes)
Contestants show respect to the juries and competition chairman from the center of the arena
Persilats leave arena by the left side of Competition Chairman
Competition Chairman takes charge of showcase time
Timekeeper will keep track of time
The Competition Chairman will announce actual time. (should digital be used it will be displayed on screen)
RULES FOR GANDA
3 minutes participants perform richness of Jurus attack-defense with bare hand and weapons
Tolerance of +/-10 seconds allowed for pre-teen and pre-junior. +/-5 seconds allowed for junior, senior, masters
Same deductions/penalties for going over time as Jurus Tunggal
Uttering sound is allowed
PENALTIES FOR GANDA
Deduction of 0.5 points penalty will be imposed to the following:
Contestant crosses the arena borderline (10m x 10m)
Each time the weapon drops against description
Weapon did not drop as prescribed in the description
The weapons that was described as drop (in the description), drop outside the arena and pesilat crosses the arena to pick the weapon (as it is still needed for the showcase)
Using not proper weapon according to the regulation, or broken golok,
Broken toya, golok loose from its handle.
*No deduction of score for accessories falls (head band, sarong)
SCORING FOR GANDA
The score of attack-defense technique – bare-handed or armed, includes various attack-defense techniques by hands or foot such as: hitting, kicking, sweeping, dropping, parrying, dodging/evading, catching, locking, etc.
Base score starts at 9.1
Scoring shall focus on the following elements:
a. The quality of attack-defense techniques in barehanded as well as using weapons.
b. The richness of attack-defense techniques in barehanded as well as using weapons.
c. The skill and creativity of attack-defense techniques
d. The logic in executing attack-defense technique
Score ranges from 0 to .30 points which is the total score of the above four elements of technique.
FIRMNESS SCORE FOR GANDA
Firmness score consists of elements of firmness, harmony, courage of both Persilats during performance.
Scoring shall focus on the following elements:
a. Firmness and strictness of movement
b. Harmony/solidity of both Pesilats
c. Courage in weapon skill
d. Power and stamina
Score ranges from 0 to 0.30 points which is the integrated score of the
above four elements of firmness.
SOULFULNESS SCORE FOR GANDA
Soulfulness score includes the following elements:
a. The harmony of expression of movement soulfulness
b. The harmony of movement rhythm score ranges from 0 to 0.30 points which is the integrated score of both elements of soulfulness.
DECISIONS AND WINNER
The winner is the contestant who gains the highest score for his/her performance from 3 out of 5 jurors with elimination of the highest and the lowest score.
If scores are equal: Standard deviation internationally or the contestant who gains the total highest Technique points from the 3 jurors
The contestant who gains the highest points in firmness, soulfulness and stamina from 3 jurors.
The contestant whose duration of performance is the closest to precise time of 3 minutes.
The winner is the contestant who gains the least penalty points.
If the result remains the same, the Competition Chairman will do a toss coin witnessed by Technical Delegate, Council of Juror and Team Managers of respective contestants.
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